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Xbox One Button Names: How to Use the Expansion Port and 3.5mm Port for Accessories



Joy1 through Joy32: The buttons of the joystick. To help determine the button numbers for your joystick, use this test script. Note that hotkey prefix symbols such as ^ (control) and + (shift) are not supported (though GetKeyState() can be used as a substitute). Also note that the pressing of joystick buttons always "passes through" to the active window if that window is designed to detect the pressing of joystick buttons.


Multiple Joysticks: If the computer has more than one joystick and you want to use one beyond the first, include the joystick number (max 16) in front of the control name. For example, 2joy1 is the second joystick's first button.




Xbox One Button Names




A Gamepad is narrowly defined as a Device with two thumbsticks, a D-pad, and four face buttons. Additionally, gamepads usually have two shoulder and two trigger buttons. Most gamepads also have two buttons in the middle.


Gamepad support guarantees the correct location and functioning of Controls across platforms and hardware. For example, a PS4 DualShock controller layout should look identical regardless of which platform it is supported on. A gamepad's south face button should always be the lowermost face button.


Now that players understand the buttons for individual in-game functions and context-senstive controls, they should have no problem making the most out of Red Dead Redemption 2. To learn more about Rockstar's latest open-world release, including details about individual quests, characters, combat, and more, be sure to stop by Shacknews' Red Dead Redemption 2 walkthrough and guide.


Putting aside the UX side of the coin and whether or not an icon alone is enough to convey meaning and functionality to users, many implementations of these buttons today lack the proper accessibility that makes them meaningful to users of assistive technologies.


While the seemingly popular aria-label is a perfectly valid way to add an accessible name to a button (and/or other components), it is certainly not the only way, let alone the best. You could always just put text in it, for example. But what if the designer or the UI enforces the absence of visual text next to an icon?


The accessible name for the button can be defined in several ways, as you can see in the image above. When you put plain text inside the button, that text content can then be used as a name for the button, which is then announced: Send Message, Button by VoiceOver.


As such, the icon itself (an svg image) could become irrelevant to screen reader users, as it does not clarify or add to the accessible name of the button. As such, the common practice is to hide it from screen readers using aria-hidden :


The svg also has a focusable attribute set to false which prevents the icon itself from receiving focus in IE, because otherwise the button will have two Tab stops, which is not the expected or desired behavior.


Using this markup, VoiceOver will announce Menu, Button, and the devtools will now indicate that the accessible name of the button was provided by a containing a piece of text that is referenced via an aria-labelled attribute:


It is important to note, though, that we only covered providing an accessible label to the buttons. There are many more things to take into consideration when combining labels with additional descriptions (using aria-describedby , for example), so please beware of those, and make sure you properly test your buttons before pushing them to production.


In response to these pre-launch changes and a belief that Microsoft's initial decisions for the console were in poor judgement, journalists and consumers jokingly gave the Xbox One nicknames such as the "Xbox 180", in reference to the Xbox 360 and Microsoft's decision to reverse its controversial decisions, and "Xbone", suggesting that the company was "throwing a bone" to consumers by making these changes.[67][68][69][70][71]


Xbox One S utilizes a refreshed version of this design, with a case that is 40% smaller in size and supports vertical orientation with a stand. The main Xbox One S SKU is colored in an entirely matte "Robot White" finish, with half of the console adorned with machined holes, and a visible circular vent on top of the console's right half. It utilizes push-button controls rather than capacitive keys,[75] the side USB port and controller sync button were moved to the front of the console, and its power supply is integrated into the console's casing rather than sitting externally (plugging directly into an outlet rather than using an external "brick").[82][83]


The Xbox Wireless Controller maintains the overall layout found in the Xbox 360's controller, but with various refinements to its form. Among its changes include a smoother form, textured analog sticks, a four-way directional pad, and redesigned triggers and shoulder buttons with a curved shape for ergonomics.[114][115][116][117] "Menu" and "View" buttons have replaced the Start and Back buttons.[118] Each trigger features independent rumble motors called "Impulse Triggers", which allows developers to program directional vibration. One trigger can be made to vibrate when firing a gun, or both can work together to create feedback that indicates the direction of an incoming hit.[119] The controller also contains light emitters that allow it to be tracked and paired using the Kinect sensor, and to detect when it's not being held to automatically enter a low-power state.[115] An updated revision of the controller was released in June 2015, which includes a 3.5-millimeter headphone jack and other minor changes.[120][121] A third revision was introduced alongside and first bundled with Xbox One S, with textured grips and Bluetooth support.[107][122]


The Elite Wireless Controller was released in October 2015. It was described and marketed as "an elite controller for the elite gamer", containing interchangeable parts, "hair trigger locks" for the triggers that allow users to reduce the amount of distance they must be pressed to register a press, and software for remapping buttons.[126][127][128]


Xbox One's user interface uses Microsoft's Fluent Design System; previous iterations of the console's software used the Metro design language.[152] The dashboard is divided into "Home", "Mixer", "Community", "Entertainment", and "Store" sections, with the "Home" page further divided into "blocks" that can display pinned games/apps, as well as other content.[153][154] Pressing the Xbox Guide button opens a sidebar with access to common functions such as the friends list, apps, the user's party, and settings.[155] Users can go back to the dashboard while using games or apps using either the Xbox button on their controller or a voice command; up to four apps can run (either actively or in the background) at once, but only one game can run at a time.[152] Use of Kinect enables the ability to control the console via voice commands. Xbox One's voice control capabilities are similar to, albeit richer than those of Xbox 360.[156] The voice assistant Cortana was added in 2016 to provide expanded voice command functionality with natural language recognition.[157]


Upon its release, the Xbox One received favorable reviews from critics and reviewers. In its launch review, Polygon gave the Xbox One an 8/10. Its design was described as "inoffensive" but its larger size noted, while the console's quieter and cooler operation was praised for indicating a potentially higher reliability than Xbox 360 was on-launch. The controller was praised for its battery life and "premium" design, but some members of the site's staff felt that its shoulder buttons were stiffer than that of previous designs. The design of Xbox One's interface received mixed reviews: noting that it carried over Windows 8's design language, the interface was disfavored for hiding functions under the controller's menu button and for being awkward to use with a controller or motion gestures, seemingly encouraging users to use voice navigation instead. While praised for having more "robust" voice navigation than Xbox 360, they felt that voice navigation still had a "learning curve in understanding what works and what doesn't." Although its user following, Smart Match, and improved voice chat features were noted, Xbox Live was panned for not offering the option on-launch to add a real name to user profiles. Despite a regression in local and network multimedia functionality in comparison to Xbox 360 and how OneGuide interacted with outside set-top boxes (drawing comparisons to the operations of TiVo DVRs), Polygon felt the Xbox One's overall multimedia experience "feels like a major step forward in set-top boxes and makes the Xbox One the obvious center of any living room that has one."[232]


Ben Gilbert of Engadget was similarly modest upon its launch, assigning the console a score of 81/100 and describing the Xbox One's design as a "1993 artist's rendering of 2013's technology". Acknowledging that its controller was a mere refinement of the "ubiquit[ous]" Xbox 360 design, he praised the controller for its improved D-pad and quieter triggers but criticized its stiff shoulder buttons. Kinect received positive reviews for its face recognition login and improved motion tracking, but that whilst "magical", "every false positive or unrecognized [voice] command had us reaching for the controller." The overall interface was also considered more intuitive and flexible than that of PlayStation 4, but its game library view was described as being a "jumbled, sadly unfilterable rows of every owned piece of software", that also knowingly listed games that require their disc to run alongside those which did not. The console was also panned for missing certain promised features on-launch, such as Upload Studio, game streaming, and certain apps/services.[233]


Start/Select is kinda where I'm still at, but I get how those names can seem arbitrary and/or anachronistic. Menu makes lots of sense; View makes a bit of sense in the sense that I'm usually hitting it to view an overworld map or a list of tabs in the Edge browser or something. It wouldn't be the most horrible thing if Menu/View caught on. 2ff7e9595c


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